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AI GAME LAB

Real games.
Built by AI agent teams.

The internet is full of "one prompt, one demo" AI games. This lab is the opposite: we run agent teams against production standards — contracts, runtime evidence, honest status boards — and document everything, including what failed.

What is this? The build log of two real games made with AI agent teams — Linjiang Chronicles (a 305-event life simulation) and Moonlit Kingdom (an idle RPG heading to iOS) — plus the pipelines, the economics, and the honest limits of AI game development in 2026.

The games

Guides & pipelines

How this lab works

Three rules, applied to everything we publish:

Why this lab exists

2026's game-dev conversation is dominated by generation: ~20% of Steam Next Fest entries declare generative-AI use, and vibe coding pushed 181,000 mobile games to market in six months. The industry's own post-mortems agree on the gap: making a playable prototype is easy now; making a game that keeps players is still hard. This lab documents the hard part.

What's coming

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QUICK ANSWERS
Are the games playable yet?

Both run today in development builds. Linjiang Chronicles has complete single-player flows with headless test suites; Moonlit Kingdom is in iOS delivery. Playable web demos will be announced here first.

Were the games fully AI-made?

No — and that honesty is the point of this lab. Agent teams handle generation, implementation, testing, and evidence collection at a scale one person cannot. Humans own taste: what feels fun, what gets cut, what ships. The guides show exactly where that line sits.

Can I use these pipelines for my own game?

Yes — start with the flagship guide, then the art pipeline. The approaches are provider-neutral and scale down to solo projects.